Trademark Search  /  THE JOURNEY IS NOW

THE JOURNEY IS NOW

○ Dead · Abandoned

U.S. federal trademark · Serial No. 90116479

Mark
THE JOURNEY IS NOW
Status
Abandoned
Serial Number
90116479
Filing Date
August 15, 2020
Class(es)
Class 009, Class 010, Class 016, Class 025, Class 035, Class 041

Owners

Electric Avenue Incorporated
03 · Culver City, CA, US
Electric Avenue Incorporated
03 · Culver City, CA, US

Goods & Services

Downloadable podcasts in the field of entertainment, social media, news media, games, politics, comedy, creative problem solving, creative entrepreneurship, and creative business strategies, art, humanities, health, music, video games and esports, storytelling, personal biography, fiction, business, culture, sports, reality television, science, technology, competition in esports and sports, interviews with public figures, musical artists, celebrity guests, gamers, sports figures, animators, influencers, entertainment industry figures, political figures, and leaders of popular culture, and in the field of future and trends relating to fashion, architecture, games, entertainment, art, and home décor; Digital media, namely, downloadable video files, audio and video recordings, featuring entertainment, social media, news media, games, politics, comedy, creative problem solving, creative entrepreneurship, and creative business strategies, art, humanities, health, music, video games and esports, storytelling, personal biography, fiction, business, culture, sports and reality television, science, technology, competition in esports and sports, interviews with public figures, musical artists, celebrity guests, gamers, sports figures, animators, influencers, entertainment industry figures, political figures, and leaders of popular culture, and in the fields of future and trends relating to fashion, architecture, games, entertainment, art, and home décor; Downloadable books, namely, books, e-books, and audio books in the field of entertainment, social media, news media, games, politics, comedy, creative problem solving, creative entrepreneurship, and creative business strategies, art, humanities, health, music, video games and esports, storytelling, personal biography, fiction, business, culture, sports and reality television, science, technology, competition in esports and sports, interviews with public figures, musical artists, celebrity guests, gamers, sports figures, animators, influencers, entertainment industry figures, political figures, and leaders of popular culture, and in the field of future and trends relating to fashion, architecture, games, entertainment, art, and home décor

Providing online non-downloadable audio recordings in the field of entertainment, social media, news media, games, politics, comedy, creative problem solving, creative entrepreneurship, and creative business strategies, humanities, health, music, video games and esports, storytelling, personal biography, fiction, business, culture, art, science, technology, sports and esports competition, competition in sports and reality television, interviews with public figures, musical artists, celebrity guests, gamers, sports figures, animators, influencers, entertainment industry figures, political figures, and leaders of popular culture, and in the fields of future and trends relating to fashion, architecture, games, entertainment, art, home décor; Providing a website featuring non-downloadable videos in the field entertainment, social media, news media, games, politics, comedy, creative problem solving, creative entrepreneurship, and creative business strategies, art, humanities, health, music, video games and esports, storytelling, personal biography, fiction, business, culture, esports and sports competition, science, technology, interviews with public figures, musical artists, celebrity guests, and in the field of future and trends relating to fashion, architecture, games, entertainment, art, and home décor; Podcast production; Entertainment media production services for television and motion pictures; Entertainment services, namely, providing non-downloadable podcasts in the field of entertainment, social media, news media, games, politics, comedy, creative problem solving, creative entrepreneurship, and creative business strategies, art, humanities, health, music, video games and esports, storytelling, personal biography, fiction, business, culture, sports and reality television, science, technology, competition in esports and sports, interviews with public figures, with public figures, musical artists, celebrity guests, gamers, sports figures, animators, influencers, entertainment industry figures, political figures, and leaders of popular culture, and in the fields of future and trends relating to fashion, architecture, games, entertainment, art, and home décor; Book publishing; Book publishing services, namely, publishing books, e-books, and audio books in the field of interviews, entertainment, media, games, politics, comedy, creativity, humanities, health, music, video games and esports, storytelling, personal biography, fiction, business, culture, future and trends, competition, art, science, technology, and on a variety of topics; Provision of non-downloadable films, movies, and television programs via a video-on-demand service; Providing a website featuring non-downloadable photographs; Providing online non-downloadable visual and audio recordings featuring entertainment, social media, news media, games, politics, comedy, creative problem solving, creative entrepreneurship, and creative business strategies, art, humanities, health, music, video games and esports, storytelling, personal biography, fiction, business, culture, sports and reality television, science, technology, competition in esports and sports, interviews with public figures, musical artists, celebrity guests, gamers, sports figures, animators, influencers, entertainment industry figures, political figures, and leaders of popular culture, and in the fields of future and trends relating to fashion, architecture, games, entertainment, art, and home décor; Entertainment services, namely, providing online electronic, video, and computer games, providing a website featuring non-downloadable computer games and video games software, and providing on-line non-downloadable articles featuring news, information, tips, and hints about contests, computer interface themes, computer enhancements, audio-visual content, music, films, videos, television programs, animated series, and other multimedia materials, all in the field of computer games and video games; Providing information, news and commentary in the field of computer games and video games provided via the Internet; Providing a website featuring non-downloadable podcasts in the field of entertainment, social media, news media, games, politics, comedy, creative problem solving, creative entrepreneurship, and creative business strategies, art, humanities, health, music, video games and esports, storytelling, personal biography, fiction, business, culture, sports and reality television, science, technology, competition in esports and sports, interviews with public figures, musical artists, celebrity guests, gamers, sports figures, animators, influencers, entertainment industry figures, political figures, and leaders of popular culture, and in the fields of future and trends relating to fashion, architecture, games, entertainment, art, and home décor; Providing television programs, not downloadable, via video-on-demand transmission services

Clothing, namely, t-shirts, sweatshirts and hoodies, pants, jackets, tops, bottoms, footwear, swimwear; ski masks, cloth face masks being headwear and sleep masks; Footwear and headwear; Baseball style caps and hats

Fashion masks being sanitary masks for protection against viral infection

Online retail store services featuring previously streamed and downloadable audio, visual and other multimedia works, and clothing, beverageware, books, downloadable books and posters

Stationery; Address books; Calendars; Pens and pencils; Books and graphic novels in the fields of entertainment, social media, news media, games, politics, comedy, creative problem solving, entrepreneurship, and business strategies, art, humanities, health, music, video games and esports, storytelling, personal biography, fiction, business, culture, sports and reality television, science, technology, competition in esports and sports, interviews with public figures, musical artists, celebrity guests, gamers, sports figures, animators, influencers, entertainment industry figures, political figures, and leaders of popular culture, and in the fields of future and trends relating to fashion, architecture, games, entertainment, art, and home decor; Stickers; Decals; Bumper stickers; Post cards; Note cards; Greeting cards

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Source: USPTO federal trademark records. Informational only, not legal advice. Status and details may lag the live USPTO database.