Trademark Search  /  THE LEAGUE OF EXTRAORDINARY MINDS

THE LEAGUE OF EXTRAORDINARY MINDS

● Live · Registered

U.S. federal trademark · Serial No. 79329472 · Reg. No. 7301325

Mark
THE LEAGUE OF EXTRAORDINARY MINDS
Status
Registered
Serial Number
79329472
Registration No.
7301325
Filing Date
November 17, 2021
Registration Date
February 13, 2024
Class(es)
Class 009, Class 041, Class 042

Owners

Soft Power sp. z o. o.
99 · PL
Soft Power sp. z o. o.
99 · PL
Soft Power sp. z o. o.
99 · PL

Goods & Services

Computer programming of educational software; Scientific research in the field of computer programs and software; Computer software design, namely, design of games software

Computer education training; Educational services, namely, provision of on line instruction from a computer database or via the internet or extranets, in the field of information technology education related to programming, databases, network administration and cybersecurity; Educational instruction, namely, conducting classes, seminars, conferences and workshops in the field of information technology education and distribution of educational materials in connection therewith; Play schemes being the organisation of games; Education and training, namely, providing courses of instruction in the field of electronic data processing; Provision of courses of instruction relating to computer programming; Provision of online training in the field of information technology

Recorded children's educational software; Downloadable children's education software for enabling access to education content and courses; Recorded children's educational software being augmented reality software for education; Downloadable collaboration software platforms for collaborating on shared documents and collaborating during online contests and competitions related to information technology such as programming, databases, network administration and cybersecurity; Downloadable virtual reality software for education in the field of information technology; Downloadable web application software for enabling access to courses, enabling access to online contests and competitions related to information technology; Mobile apps, namely, downloadable mobile applications for enabling access to education content, courses, enabling access to online contests and competitions related to information technology; Downloadable application software for smartphones for enabling access to education content, courses, enabling access to online contests and competitions related to information technology; Downloadable software and software applications for mobile devices for enabling access to education content, courses, enabling access to online contests and competitions related to or information technology; Downloadable computer gaming software

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Source: USPTO federal trademark records. Informational only, not legal advice. Status and details may lag the live USPTO database.