Trademark Search  /  THIS MARK IS FOR A GAMING / SOFTWARE APPLICATION ON PHONES AND MOBILE DEVICES. THE NAME OF THE GAME IS CALLED NERBS. NERBS CAN BE PLAYED WITH 2 OR MORE PEOPLE. THE PURPOSE OF THE GAME IS TO PROVIDE A VERB ON EACH PLAYER'S TURN. PLAYERS TAKE TURNS NAMING VERBS IN A SET ORDER AND THE LAST PERSON REMAINING IN THE GAME, THROUGH THE PROCESS OF ELIMINATION, WINS. THE GAME IS PLAYED BY FIRST SELECTING A CHARACTER OF THE ALPHABET. ONCE A CHARACTER IS CHOSEN, ALL VERBS MUST BEGIN WITH THAT CHARACTER UNTIL A WINNER IS PROCLAIMED AND A NEW GAME BEGINS. EACH PLAYER IS ALLOTTED A TIME FRAME TO SAY OR TYPE THEIR VERB. EACH PLAYER IS GIVEN 2 CHANCES TO PROVIDE A VERB BEFORE THEIR TIME EXPIRES. IF A PLAYER IS UNABLE TO PROVIDE AN ACCEPTABLE VERB WITHIN THE ALLOTTED TIME FRAME, THAT PERSONAL IS ELIMINATED FROM THE GAME. PLAYERS CAN BE CHALLENGED BY ACTIVE OPPONENTS IF OPPONENTS FEEL THAT A PLAYER HAS NOT PROVIDED AN ACCEPTABLE VERB. THERE ARE TWO FORMS OF CHALLENGES. THE FIRST IS THE "ALREADY USED" CHALLENGE. THIS IS WHEN A PLAYER CHALLENGES WHETHER OR NOT THE PROVIDED WORD HAS ALREADY BEEN USED DURING THE CURRENT GAME. THE SECOND TYPE OF CHALLENGE IS THE "PART OF SPEECH" CHALLENGE. A PLAYER MAY CHALLENGE WHETHER OR NOT THE PROVIDED WORD IS IN FACT A VERB. CHALLENGES ARE SETTLED BY EITHER LOOKING AT THE GAME LOG FOR WORDS ALREADY PROVIDED DURING THE GAME OR BY FINDING THE WORD IN A PRESELECTED DICTIONARY TO VERIFY ITS PART OF SPEECH. IF A CHALLENGER LOSES A CHALLENGE, HE OR SHE MUST PROVIDE 2 VERBS ON THEIR NEXT TURN. IF THE PLAYER WHO WAS CHALLENGED LOSES THE CHALLENGE, THEY ARE ELIMINATED FROM THE GAME. A PLAYER HAS THE CHOICE OF EITHER ACCEPTING OR DECLINING A CHALLENGE. IF CHALLENGE IS DECLINED, THE PLAYER WHO WAS CHALLENGE STILL HAS THE REMAINING ALLOTTED TIME TO PROVIDE AN ACCEPTABLE VERB.

THIS MARK IS FOR A GAMING / SOFTWARE APPLICATION ON PHONES AND MOBILE DEVICES. THE NAME OF THE GAME IS CALLED NERBS. NERBS CAN BE PLAYED WITH 2 OR MORE PEOPLE. THE PURPOSE OF THE GAME IS TO PROVIDE A VERB ON EACH PLAYER'S TURN. PLAYERS TAKE TURNS NAMING VERBS IN A SET ORDER AND THE LAST PERSON REMAINING IN THE GAME, THROUGH THE PROCESS OF ELIMINATION, WINS. THE GAME IS PLAYED BY FIRST SELECTING A CHARACTER OF THE ALPHABET. ONCE A CHARACTER IS CHOSEN, ALL VERBS MUST BEGIN WITH THAT CHARACTER UNTIL A WINNER IS PROCLAIMED AND A NEW GAME BEGINS. EACH PLAYER IS ALLOTTED A TIME FRAME TO SAY OR TYPE THEIR VERB. EACH PLAYER IS GIVEN 2 CHANCES TO PROVIDE A VERB BEFORE THEIR TIME EXPIRES. IF A PLAYER IS UNABLE TO PROVIDE AN ACCEPTABLE VERB WITHIN THE ALLOTTED TIME FRAME, THAT PERSONAL IS ELIMINATED FROM THE GAME. PLAYERS CAN BE CHALLENGED BY ACTIVE OPPONENTS IF OPPONENTS FEEL THAT A PLAYER HAS NOT PROVIDED AN ACCEPTABLE VERB. THERE ARE TWO FORMS OF CHALLENGES. THE FIRST IS THE "ALREADY USED" CHALLENGE. THIS IS WHEN A PLAYER CHALLENGES WHETHER OR NOT THE PROVIDED WORD HAS ALREADY BEEN USED DURING THE CURRENT GAME. THE SECOND TYPE OF CHALLENGE IS THE "PART OF SPEECH" CHALLENGE. A PLAYER MAY CHALLENGE WHETHER OR NOT THE PROVIDED WORD IS IN FACT A VERB. CHALLENGES ARE SETTLED BY EITHER LOOKING AT THE GAME LOG FOR WORDS ALREADY PROVIDED DURING THE GAME OR BY FINDING THE WORD IN A PRESELECTED DICTIONARY TO VERIFY ITS PART OF SPEECH. IF A CHALLENGER LOSES A CHALLENGE, HE OR SHE MUST PROVIDE 2 VERBS ON THEIR NEXT TURN. IF THE PLAYER WHO WAS CHALLENGED LOSES THE CHALLENGE, THEY ARE ELIMINATED FROM THE GAME. A PLAYER HAS THE CHOICE OF EITHER ACCEPTING OR DECLINING A CHALLENGE. IF CHALLENGE IS DECLINED, THE PLAYER WHO WAS CHALLENGE STILL HAS THE REMAINING ALLOTTED TIME TO PROVIDE AN ACCEPTABLE VERB.

● Live · Pending

U.S. federal trademark · Serial No. 86515641

Mark
THIS MARK IS FOR A GAMING / SOFTWARE APPLICATION ON PHONES AND MOBILE DEVICES. THE NAME OF THE GAME IS CALLED NERBS. NERBS CAN BE PLAYED WITH 2 OR MORE PEOPLE. THE PURPOSE OF THE GAME IS TO PROVIDE A VERB ON EACH PLAYER'S TURN. PLAYERS TAKE TURNS NAMING VERBS IN A SET ORDER AND THE LAST PERSON REMAINING IN THE GAME, THROUGH THE PROCESS OF ELIMINATION, WINS. THE GAME IS PLAYED BY FIRST SELECTING A CHARACTER OF THE ALPHABET. ONCE A CHARACTER IS CHOSEN, ALL VERBS MUST BEGIN WITH THAT CHARACTER UNTIL A WINNER IS PROCLAIMED AND A NEW GAME BEGINS. EACH PLAYER IS ALLOTTED A TIME FRAME TO SAY OR TYPE THEIR VERB. EACH PLAYER IS GIVEN 2 CHANCES TO PROVIDE A VERB BEFORE THEIR TIME EXPIRES. IF A PLAYER IS UNABLE TO PROVIDE AN ACCEPTABLE VERB WITHIN THE ALLOTTED TIME FRAME, THAT PERSONAL IS ELIMINATED FROM THE GAME. PLAYERS CAN BE CHALLENGED BY ACTIVE OPPONENTS IF OPPONENTS FEEL THAT A PLAYER HAS NOT PROVIDED AN ACCEPTABLE VERB. THERE ARE TWO FORMS OF CHALLENGES. THE FIRST IS THE "ALREADY USED" CHALLENGE. THIS IS WHEN A PLAYER CHALLENGES WHETHER OR NOT THE PROVIDED WORD HAS ALREADY BEEN USED DURING THE CURRENT GAME. THE SECOND TYPE OF CHALLENGE IS THE "PART OF SPEECH" CHALLENGE. A PLAYER MAY CHALLENGE WHETHER OR NOT THE PROVIDED WORD IS IN FACT A VERB. CHALLENGES ARE SETTLED BY EITHER LOOKING AT THE GAME LOG FOR WORDS ALREADY PROVIDED DURING THE GAME OR BY FINDING THE WORD IN A PRESELECTED DICTIONARY TO VERIFY ITS PART OF SPEECH. IF A CHALLENGER LOSES A CHALLENGE, HE OR SHE MUST PROVIDE 2 VERBS ON THEIR NEXT TURN. IF THE PLAYER WHO WAS CHALLENGED LOSES THE CHALLENGE, THEY ARE ELIMINATED FROM THE GAME. A PLAYER HAS THE CHOICE OF EITHER ACCEPTING OR DECLINING A CHALLENGE. IF CHALLENGE IS DECLINED, THE PLAYER WHO WAS CHALLENGE STILL HAS THE REMAINING ALLOTTED TIME TO PROVIDE AN ACCEPTABLE VERB.
Status
Pending
Serial Number
86515641
Class(es)
Class 009

Owner

BrianTheBanker & Associates LLC
16 · Ann Arbor, MI, US

Goods & Services

Computer game software for use on mobile and cellular phones

Thinking of using a similar name?
Search 14 million+ trademarks free and see if your brand conflicts with "THIS MARK IS FOR A GAMING / SOFTWARE APPLICATION ON PHONES AND MOBILE DEVICES. THE NAME OF THE GAME IS CALLED NERBS. NERBS CAN BE PLAYED WITH 2 OR MORE PEOPLE. THE PURPOSE OF THE GAME IS TO PROVIDE A VERB ON EACH PLAYER'S TURN. PLAYERS TAKE TURNS NAMING VERBS IN A SET ORDER AND THE LAST PERSON REMAINING IN THE GAME, THROUGH THE PROCESS OF ELIMINATION, WINS. THE GAME IS PLAYED BY FIRST SELECTING A CHARACTER OF THE ALPHABET. ONCE A CHARACTER IS CHOSEN, ALL VERBS MUST BEGIN WITH THAT CHARACTER UNTIL A WINNER IS PROCLAIMED AND A NEW GAME BEGINS. EACH PLAYER IS ALLOTTED A TIME FRAME TO SAY OR TYPE THEIR VERB. EACH PLAYER IS GIVEN 2 CHANCES TO PROVIDE A VERB BEFORE THEIR TIME EXPIRES. IF A PLAYER IS UNABLE TO PROVIDE AN ACCEPTABLE VERB WITHIN THE ALLOTTED TIME FRAME, THAT PERSONAL IS ELIMINATED FROM THE GAME. PLAYERS CAN BE CHALLENGED BY ACTIVE OPPONENTS IF OPPONENTS FEEL THAT A PLAYER HAS NOT PROVIDED AN ACCEPTABLE VERB. THERE ARE TWO FORMS OF CHALLENGES. THE FIRST IS THE "ALREADY USED" CHALLENGE. THIS IS WHEN A PLAYER CHALLENGES WHETHER OR NOT THE PROVIDED WORD HAS ALREADY BEEN USED DURING THE CURRENT GAME. THE SECOND TYPE OF CHALLENGE IS THE "PART OF SPEECH" CHALLENGE. A PLAYER MAY CHALLENGE WHETHER OR NOT THE PROVIDED WORD IS IN FACT A VERB. CHALLENGES ARE SETTLED BY EITHER LOOKING AT THE GAME LOG FOR WORDS ALREADY PROVIDED DURING THE GAME OR BY FINDING THE WORD IN A PRESELECTED DICTIONARY TO VERIFY ITS PART OF SPEECH. IF A CHALLENGER LOSES A CHALLENGE, HE OR SHE MUST PROVIDE 2 VERBS ON THEIR NEXT TURN. IF THE PLAYER WHO WAS CHALLENGED LOSES THE CHALLENGE, THEY ARE ELIMINATED FROM THE GAME. A PLAYER HAS THE CHOICE OF EITHER ACCEPTING OR DECLINING A CHALLENGE. IF CHALLENGE IS DECLINED, THE PLAYER WHO WAS CHALLENGE STILL HAS THE REMAINING ALLOTTED TIME TO PROVIDE AN ACCEPTABLE VERB." or anything like it, before you file.
Run a free trademark search →

Source: USPTO federal trademark records. Informational only, not legal advice. Status and details may lag the live USPTO database.