U.S. federal trademark · Serial No. 99399726
Downloadable augmented reality software for use in mobile devices for integrating electronic data with real world environments for the purpose of providing non-diagnostic mental-health and wellness education, namely, suicide-prevention instruction, emotional-regulation and crisis-coping skills training, and therapeutic educational support for youth well-being; downloadable augmented reality software for providing non-diagnostic mental-health and wellness education, namely, suicide-prevention instruction, emotional-regulation and crisis-coping skills training, and therapeutic educational support for youth well-being; downloadable virtual reality software for providing non-diagnostic mental-health and wellness education, namely, suicide-prevention instruction, emotional-regulation and crisis-coping skills training, and therapeutic educational support for youth well-being; recorded virtual reality software for providing non-diagnostic mental-health and wellness education, namely, suicide-prevention instruction, emotional-regulation and crisis-coping skills training, and therapeutic educational support for youth well-being; all of the foregoing for use by schools, clinics, and youth-serving organizations, and none of the foregoing for use in or in connection with: outdoor adventures; outdoor recreation; adventure travel; adventure tourism; outdoor recreational programming; outdoor experiential education; recreational outdoor activities; outdoor adventure programming for cancer survivors or their families; entertainment services; computer games; computer game cartridges, discs, or programs; computer game software; virtual reality software for playing computer games; virtual reality game software; casino, slot, wagering, or gambling games; or general-purpose video, computer, or entertainment-gaming software.
Source: USPTO federal trademark records. Informational only, not legal advice. Status and details may lag the live USPTO database.