Trademark Search  /  TWINCHAT

TWINCHAT

○ Dead · Cancelled

U.S. federal trademark · Serial No. 79131525 · Reg. No. 4508682

Mark
TWINCHAT
Status
Cancelled
Serial Number
79131525
Registration No.
4508682
Filing Date
August 16, 2012
Registration Date
April 8, 2014
Class(es)
Class 009, Class 028, Class 035, Class 038, Class 041, Class 042

Owners

ARGELA YAZILIM VE BILISIM TEKNOLOJILERISSANAYI VE TICARET ANONIM SIRKETI
09 · Sariyer - Istanbul, TR
ARGELA YAZILIM VE BILISIM; TEKNOLOJILERI; SANAYI VE TICARET ANONIM SIRKETI
09 · TR
ARGELA YAZILIM VE BILISIM TEKNOLOJILERI ; SANAYI VE TICARET ANONIM SIRKETI
09 · Sariyer - Istanbul, TR

Goods & Services

Services related to advertisement, marketing and public relations, namely, organization of exhibitions and fairs for commercial and advertisement purposes; on-line advertising; management and compilation of computerized databases; management of computer files

Sporting, cultural and entertainment activities, namely, organizing exhibitions for cultural, sporting or entertainment purposes; entertainment services, namely, providing an on-line computer game by means of communications networks; entertainment services in the nature of providing an on-line multi-player electronic computer game; entertainment services, namely, providing an on-line computer game that may be accessed by means of communications networks; providing on-line computer games by means of communications networks; providing information about online computer games and video games via computer or communication networks: arranging and conducting of competitions for on-line computer game players; providing online entertainment information relating to games directories, concerning the virtual community and the creation of social gaming networks; digital video audio and multimedia entertainment publishing services; games services, namely, providing non-downloadable computer software for interactive multi-media computer software games; games services, namely, providing non-downloadable computer software for playing games with others over a global computer network; entertainment services, namely, the organizing, planning and executing computer game tournament events between players and interest groups via a website

Communication services, namely, Internet service providing; telecommunications via Internet networks, namely, communications by computer terminals; distribution in the nature of transmission of information via electronic communications networks; providing access to customized Web pages featuring user-defined information, personal profiles and information; providing access to websites featuring discussion forums for registered users for the transmission of messages; providing access to a global computer network; providing access to websites used as communication forums on online video games; providing access to websites used to disseminate audio, text and video content on computer networks or other communication networks, namely, downloading to the server, publishing, displaying, location and electronic transmission of data, information, audio content and video images; providing access to computer databases in the fields of social networking, social meeting and dating; Providing telecommunications connections to a global computer network; email services; rental of access time to global computer networks, providing access to online computer databases and databases which can be explored online concerning video games; electronic data transmission and instant messaging services

Scientific and industrial examination and research services in the field of computer software design; engineering services; all kinds of design services included in this class but not involved in the scope of engineering, architectural, computer services, namely, design of computer software; graphic art design services; hosting a website for organizing and conducting meetings, gatherings and interactive discussions online, creating an online community for users to create personal profiles, participate in online computer game competitions, showcase their gaming skills, form virtual communities, and engage in social networking; hosting computer applications and software for downloading, displaying, marking, blogging, sharing or otherwise providing electronic media, multimedia content or information via the Internet or other communication networks; providing temporary use of non-downloadable software applications for social networking; hosting online computer game software applications and digital content for others; design and development of computer software and computer games for others, * all the above listed services are only related to telecommunication, communication, media (social media and social network included), games and entertainment *

Games and toys, namely, inflatable toys used during bathing and swimming; parlor games; apparatus for games adapted for use with an external display screen or monitor including those operated with tokens

Devices for recording, transmission or reproduction of sound and images, namely, computer software and computer peripherals for data processing, communicating and reproduction of image purposes; prerecorded magnetic and optical record data carriers featuring computer programs and software recorded therein used to manage and operate computer devices; electronic publications downloadable via computer networks and recordable in magnetic and optic media, namely, articles about computers; encoded identity cards for use with magnetic and optical readers; entertainment software, namely, software for providing multi-player access to an on-line game environment featuring computer game software and video game software; virtual reality game software; interactive video games comprised of computer hardware and computer game software; computer graphics software, electronic and video game programs; electronic and video game cartridges; downloadable electronic games via the Internet and wireless devices; software for downloading, publishing, displaying, labeling, blogging, sharing or otherwise providing electronic media, multimedia content or information via the Internet or other communication networks, * all the above listed goods are only related to telecommunication, communication, media (social media and social network included), games and entertainment *

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Source: USPTO federal trademark records. Informational only, not legal advice. Status and details may lag the live USPTO database.