Trademark Search  /  TWITCH PLAYS

TWITCH PLAYS

● Live · Registered

U.S. federal trademark · Serial No. 86697269 · Reg. No. 5813763

Mark
TWITCH PLAYS
Status
Registered
Serial Number
86697269
Registration No.
5813763
Filing Date
July 17, 2015
Registration Date
July 23, 2019
Class(es)
Class 038, Class 041, Class 042, Class 045

Owners

Twitch Interactive, Inc.
03 · SAN FRANCISCO, CA, US
Twitch Interactive, Inc.
03 · San Francisco, CA, US
Twitch Interactive, Inc.
03 · San Francisco, CA, US

Goods & Services

Entertainment services, namely, providing online games; arranging and conducting multiplayer and collaborative online games; entertainment services, namely, providing online video games via social networks; entertainment services, namely, providing virtual environments in which users can interact through social games for recreational purposes; providing enhancements within games; entertainment services, namely, providing online videos featuring games being played by others; arranging and conducting competitions for game players; organizing, conducting and operating game tournaments for video games and e-sports; organization of gaming competitions, namely, organizing electronic, computer and video game competitions; arranging of contests; providing online information, news and commentary in the field of games, including electronic, computer and video games; providing news, information and commentary in the field of on-line gaming; arranging of contests; [ providing online non-downloadable music; ] providing online videos featuring music; providing an Internet website portal featuring content in the field of video games, video game players, gaming and e-sports; providing an online website portal for consumers to play online computer games and electronic games and share game enhancements and game strategies; Providing temporary use of non-downloadable software for playing games

Providing temporary use of non-downloadable software for streaming game videos to others; platform as a service (PaaS) featuring computer software platforms for online, multiplayer and collaborative gaming; hosting of digital content on the Internet; providing temporary use of online non-downloadable software and software as a service featuring software for messaging, on-line chatting and social networking; providing temporary use of online non-downloadable software and software as a service featuring software for displaying and sharing emoticons; providing temporary use of online non-downloadable software and software as a service featuring software for purchasing and subscribing to digital media content; [ Software as a Service (SAAS) featuring software for facilitating subscription services and one-time purchases; ] providing an online community for computer users to participate in discussions, obtain feedback, form virtual communities, and engage in social networking; software as a service featuring software that allows gamers to live broadcast their games, watch games being played by others or collaborate with others playing online games

Streaming of games and digital media content on the Internet; streaming of audio, video and audiovisual material on the Internet; providing access to game-related information, audio, music, video and animation via websites; providing online forums, chat rooms and online communities over the Internet; audio broadcasting; video broadcasting; electronic messaging services

Online social networking services; social networking services in the fields of entertainment and gaming; social networking services that allow users to participate in online gaming, online games; social networking services, namely, providing virtual environments in which users can interact through social, multiplayer and collaborative games; providing an internet website portal for engaging in social networking

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Source: USPTO federal trademark records. Informational only, not legal advice. Status and details may lag the live USPTO database.