Trademark Search  /  VIRTUS.PRO

VIRTUS.PRO

● Live · Pending

U.S. federal trademark · Serial No. 79330983

Mark
VIRTUS.PRO
Status
Pending
Serial Number
79330983
Filing Date
December 3, 2021
Class(es)
Class 041

Owners

VP ESPORT LIMITED LIABILITY COMPANY
16 · AM
VIRTUSPRO LIMITED
99 · CY

Goods & Services

Educational services, namely, classes in the field of e-sports, computer games, organization of e-sports events provided by academies; publication of books in the fields of e-sports, computer games, and in the field of the organization of e-sports events; education in the fields of e-sports, computer games, organization of e-sports events rendered through correspondence courses; practical training in the fields of e-sports, computer games, and in the field of the organization of e-sports events; arranging and conducting of educational congresses in the fields of e-sports, computer games, and in the field of the organization of e-sports events; arranging and conducting of conferences in the fields of e-sports, computer games, and in the field of the organization of e-sports events; arranging and conducting of training in the nature of workshops in the fields of e-sports, computer games, and in the field of the organization of e-sports events; arranging and conducting of seminars in the fields of e-sports, computer games, and in the field of the organization of e-sports events; arranging and conducting of symposiums in the fields of e-sports, computer games, and in the field of the organization of e-sports events; organization of e-sports competitions, computer games competitions; organization of e-sports competitions; television programs in the field of e-sports and computer games; organization of e-sports events; providing live performances, namely, e-sports competitions and computer games competitions; providing online publications in the nature of online non-downloadable electronic books and journals in the field of e-sports, computer games, and in the field of the organization of e-sports events; e-sports and computer games club services; e-sports entertainment services, namely, organization of e-sports events; teaching educational classes in the fields of e-sports, computer games, and in the field of the organization of e-sports events; ticket agency services for e-sports entertainment events; coaching in the field of e-sports; providing information about education in the fields of e-sports, computer games, and in the field of the organization of e-sports events; entertainment services, namely, providing an online computer game; providing online electronic publications, not downloadable, in the nature of books, articles and magazines in the fields of e-sports, computer games, and in the field of the organization of e-sports events; film production, other than advertising films, in the fields of e-sports, computer games, and in the field of the organization of e-sports events; cultural, educational and entertainment services, namely, e-sports performances

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Source: USPTO federal trademark records. Informational only, not legal advice. Status and details may lag the live USPTO database.