Trademark Search  /  WELLNIFY.AI

WELLNIFY.AI

● Live · Pending

U.S. federal trademark · Serial No. 99153568 · Reg. No. 347

Mark
WELLNIFY.AI
Status
Pending
Serial Number
99153568
Registration No.
347
Filing Date
October 25, 2024
Registration Date
December 12, 2025
Class(es)
Class 009, Class 041, Class 042

Owner

The Program Technologies Inc.
03 · Halifax, NS, CA

Goods & Services

Software as a services (SAAS) services featuring software for use in the field of exercise and fitness, namely, the gamification of health and wellness activities through augmented reality based workouts and programs; software as a services (SAAS) services featuring software that provides users with physical fitness training classes, challenges and exercises in a gamified environment; software as a services (SAAS) services featuring software that provides users with virtual and augmented reality fitness classes and exercises, virtual exercise demonstrations, and virtual personal trainer services in a gamified environment; software as a services (SAAS) services featuring software that enables users to set, track and monitor physical health, mental health and wellness goals in a gamified environment

Downloadable computer application software for smart phones, tablets and handheld computers, namely, software for users to obtain, access and coordinate physical fitness training; digital media, namely, downloadable audio and audiovisual recordings featuring exercise and fitness instruction; downloadable educational mobile applications for use in instruction in the fields of mental health and wellness; downloadable software in the nature of a mobile application for providing a dashboard of user personalized health and wellness information; downloadable software in the nature of a mobile application for setting, tracking, and monitoring health and wellness goals of users; downloadable software in the nature of a mobile application for use in the field of exercise and fitness, namely, the gamification of health and wellness activities through augmented reality based workouts and programs; Downloadable software in the nature of a mobile application for handheld computers, tablet computers and mobile phones to enable users to obtain, access, track and coordinate physical fitness training exercises, challenges and classes; Downloadable software in the nature of a mobile application for handheld computers, tablet computers and mobile phones to enable users to obtain, access, track and coordinate physical fitness training exercises, challenges and classes in a gamified environment; Downloadable software in the nature of a mobile application for handheld computers, tablet computers and mobile phones to enable users to set, track and monitor physical health, mental health and wellness goals in a gamified environment; Downloadable software in the nature of a mobile application for handheld computers, tablet computers and mobile phones to enable users to obtain, access, track and coordinate mental health and wellness education and training; Downloadable software in the nature of a mobile application for handheld computers, tablet computers and mobile phones to enable users to obtain, access, track and coordinate mental health and wellness education and training in a gamified environment; Downloadable software in the nature of a mobile application for handheld computers, tablet computers and mobile phones that provides to users information in the field of wellness, mental health, exercise and fitness; Downloadable software in the nature of a mobile application for handheld computers, tablet computers and mobile phones that provides to users information in the field of wellness, mental health, exercise and fitness in a gamified environment

Providing education in the field of wellness, mental health, exercise and fitness in a gamified environment offered through online, non-downloadable videos and instructor assistance; Providing online virtual and augmented reality fitness classes, exercise instruction, exercise demonstrations, and virtual personal trainer services in a gamified environment via a downloadable application for handheld computers, tablet computers and mobile phone

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Source: USPTO federal trademark records. Informational only, not legal advice. Status and details may lag the live USPTO database.