Trademark Search  /  WILGO

WILGO

● Live · Pending

U.S. federal trademark · Serial No. 79437993

Mark
WILGO
Status
Pending
Serial Number
79437993
Filing Date
June 10, 2025
Class(es)
Class 009, Class 016, Class 025, Class 035, Class 038, Class 041, Class 042

Owner

BONGOWAY
99 · FR

Goods & Services

Advertising, marketing and promoting third-party goods and services; presenting goods or services on all communication media; administrative management of online teaching platforms; advice on executive and administrative management; presenting educational and recreational products, services and content and assisted by artificial intelligence on communication networks for sales purposes; searching for commercial, cultural and sports partnerships; partnership search in the field of commercial affairs; promotional sponsorship of cultural events; organizing and managing loyalty, incentive and promotional schemes; conducting incentive award schemes for users; commercial management of schemes for promoting the sale of third-party goods and services; managing commercial partnerships with NGOs or associations; promoting the products and services of others through the administration of sales programs and promotional incentives using saving points; social and solidarity marketing services; promoting non-profit association projects.

Software, downloadable or not downloadable, for computers, mobiles, tablets; educational software; educational mobile applications, downloadable or not; network and interactive software; artificial intelligence software for educational use; training software; interactive coaching software; software for assessing and monitoring school performance; e-learning platforms; downloadable educational course material; downloadable and electronic vouchers or coupons; encoded loyalty cards; educational simulators; software for checking, managing, accumulating and spending digital currencies, virtual currencies, cryptocurrencies and tokens of value; electronic database; podcasts; e-books; audio books; publications disseminated and accessible online and by interactive media; all the aforementioned products being provided in relation to education.

Clothing, footwear, headwear.

Online education and training; academies [education]; teaching; providing online and in-person courses for learning; customized tutoring and mentoring; educational services, namely providing school skills testing and assessment services; conducting online and in-person educational courses; organizing educational courses, classes, workshops and programs; artificial intelligence assisted learning services; educational coaching services; coaching and guidance in the professional field; education services in the field of coaching; organizing and conducting training workshops in the field of coaching; online electronic and paper publication of books, periodicals, audio files and video files with respect to education; dissemination of educational material; edutainment activities; certification of acquired skills; skills assessment for the validation of acquired experience (VAE); producing podcasts in the education sector; Internet conferencing services for educational purposes.

Paper and cardboard, raw or semi-finished or for stationery; publications; printed matter, newspapers, magazines and periodicals, prospectuses, trade journals, catalogs, billposts and posters, books, instruction and teaching manuals; pamphlets; instructional and teaching material (except apparatus); exercise book; information books; educational booklets; educational posters; collections of books other than fiction; books in the field of teaching; children's interactive educational books; textbooks; printed documents relating to training and vocational guidance; printed tests for assessing knowledge; exercise books [blank].

Design, development, maintenance and updating of online artificial intelligence assisted teaching, educational gamification and learning platforms; hosting digital educational and recreational content; software as a service (SaaS) services for e-learning, game-based learning, and AI-customized learning; developing educational software applications incorporating artificial intelligence functionalities; designing learning management systems (LMS) using AI to customize educational pathways and analyze performance.

Communication services by means of online blogs; providing online chatrooms and online forums; transmitting educational content via computer networks; broadcasting and transmitting audio and video podcasts; streaming audio and video training; electronic messaging for exchanges between learners and trainers; access to educational platforms via the Internet; electronic transmission of information with respect to educational and/or solidarity projects; online broadcasting of video or audio content for associations.

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Source: USPTO federal trademark records. Informational only, not legal advice. Status and details may lag the live USPTO database.