Trademark Search  /  WORLD HACKER GAMES

WORLD HACKER GAMES

● Live · Pending

U.S. federal trademark · Serial No. 98435714

Mark
WORLD HACKER GAMES
Status
Pending
Serial Number
98435714
Filing Date
March 6, 2024
Class(es)
Class 041

Owner

Nebulonium, Inc
03 · Sparks, NV, US

Goods & Services

Education services, namely, providing interactive training exercises in the field of cybersecurity and cybersecurity attacks; Educational and entertainment services, namely, providing motivational and educational speakers; Educational services, namely, conducting online exhibitions and displays and interactive exhibits in the field of cybersecurity and ethical hacking; Entertainment media production services for the internet; Entertainment services in the nature of development, creation, production and post-production services of multimedia entertainment content; Entertainment services in the nature of organizing social entertainment events; Entertainment services in the nature of providing skill measurement training exercises, competitions, and educational assessments in the field of cybersecurity featuring challenges for measuring knowledge, skills, and abilities of individuals, teams and software using components of cloud automation, data center technology, measurement and analytics, and commerce templating to aid in the design of the assessments and competitions; Entertainment services, namely, arranging and conducting of competitions in the field of cybersecurity and ethical hacking; Entertainment services, namely, contest and incentive award programs designed to reward program participants who participate in ethical hacking competitions and cybersecurity testing and debugging; Entertainment services, namely, multimedia production services; Entertainment services, namely, providing a website for on-line gambling; Entertainment services, namely, providing on-line reviews of cybersecurity software and cybersecurity hackers; Entertainment services, namely, providing podcasts in the field of cybersecurity and ethical hacking; Entertainment services, namely, providing webcasts in the field of cybersecurity and ethical hacking; Entertainment services, namely, providing video podcasts in the field of cybersecurity and ethical hacking; Gaming services, namely, providing skill measurement training exercises, competitions, and educational assessments in the field of cybersecurity featuring challenges for measuring knowledge, skills, and abilities of individuals, teams and software using components of cloud automation, data center technology, measurement and analytics, and commerce templating to aid in the design of the assessments and competitions; Online gaming services, namely, providing skill measurement training exercises, competitions, and educational assessments int he field of cybersecurity featuring challenges for measuring knowledge, skills, and abilities of individuals, teams and software using components of cloud automation, data center technology, measurement and analytics, and commerce templating to aid in the design of the assessments and competitions; Provision of information relating to multimedia entertainment

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Source: USPTO federal trademark records. Informational only, not legal advice. Status and details may lag the live USPTO database.